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Sometimes the vaguest sense of an idea gets lodged in my head and I have to finish it and share it so I can stop mulling it over.

Speaking of which; in this GM'less one-sheet game for any number of players, build a mountain of dice as you describe all sorts of comedic-and maybe even romantic-antics intended to flummox an upstart cartographer long enough to reclaim your village's pride.

Definitely inspired by a joking reference to The Englishman Who Went Up A Hill But Came Down A Mountain.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorMeadow
ContentNo generative AI was used

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Peak Comedy.pdf 181 kB

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(2 edits)

This game looks really fun! Small question: when the rules say "how you stack [the dice] is up to you" does that mean they can go in any order as long as they're in a 1x1 stack, or they can be stacked in any pairing that ends up being a stack of some sort (like a 2x2 or a pyramid or anything in between)? Also, by "tally up the numbers" does that mean count the dice, or add up the numbers on the dice? And if it's the latter, do you count that after toppling, regardless of what the result was beforehand?

Sorry, not so little, these questions, but I'm a bit confused by the rules and would like to know the "intended" way to play, is all ^^;

So, as long as the dice are all touching and in more than one layer, they're stacked, right? Up to you in this case genuinely means up to you; if you have a lot of people playing and rolling, a single-column tower might be too precarious to last over six rounds, so figure out what works for your group.

Topple, then tally. Think of the toppling as a very messy way of rolling the dice that have been amassed across the rounds. And yes, you want the total of the numbers displayed. 

Oh ok! I kinda figured that was how it was, but thanks for confirming. Sounds fun though! 18's probably a super attainable target with even just 2 players, but I like that for a game like this. Looking forward to getting a group together to play!

Oh, it should be an easily achieved target, even if a bunch of 1s get rolled across the rounds. The target number is a direct reference to the film that inspired the game, else I'd have tried to make it more balanced.

That much I got, but fair! Yeah, maybe I'll play with a more balanced threshold since I'm not sure any of us would get the reference (I for one have yet to see the film), but at the same time I don't mind letting the players meet their goal even if that means making it trivial. Thanks for clarifying the rules and intent!

This is cool - now I need to go and watch the film again. Saw your point about the background transparency - that was the only point I was going to make. 

(+1)

It's "fixed" now, as close as I can.

It is 100% better, thank you!